Warpfish RSS Feed
Posted by John F on 01/12/2008
Since we aren't committing to a release date for Smashing! 2.0, there is now an RSS feed available for those people who want to be kept informed of new releases and any other developments.
You can find a link to the feed in the right hand column of the main page.
Public Ranking
Posted by John T on 28/11/2008
TehSkeen's Wii Coding Competition's Public Ranking has come to a close. Thank you to everyone that voted in our favour there's been some very positive and encouraging comments, so encouraging we're going ahead with 2.0 even if we don't win :)
We were planning to release 2.0 at the end of this month but half of the warpfish team have been very ill as of late and so were a bit behind. We won't be giving a definite release date until we're happy with it, but the wait shouldn't be too long.
watch this space.
Smashing! v2.0 In Production
Posted by John T on 21/11/2008
Since we released Smashing! v1.1 a few days ago we've been hard at work on Smashing! v2.0. We've been listening to the feedback from people that have played the game so far and we're doing our best to include as many ideas and suggestions as possible. John F is just putting the finishing touches to a reworked hit detection system that is a lot more accurate than the previous method and gives us much more flexibility in terms of camera movement and target positioning.
There are a couple of new levels in the works, some new modes, at least another 2 music tracks and something quite special that will hopefully make the single player modes a lot more playable.
The update will also feature a few other minor bug fixes and GUI tweaks as well as making the reload action more sensitive.
We're hoping to have Smashing! 2.0 released around the end of the month but will probably post some images of the new levels before then.
Stay tuned.
Smashing! v1.1 Released
Posted by John T on 18/11/2008
In response to the reports of overscan and NTSC issues weve made a couple of changes to the menus and in-game displays so everything should display correctly across all PAL and NTSC formats now.
Download Smashing v1.1 here.
If you do notice any further problems with this release please email us atinfo@warpfish.co.uk
Smashing! v1.0 Released
Posted by John T on 16/11/2008
Smashing! v1.0 released today as our entry into TehSkeen's Wii Coding Competition. You can download it here.
This release includes the Garden and Street levels. It includes single and multiplayer modes (vs and co-op) for both levels. We didn't feel the room level was up to a high enough standard yet and so will be included in the next release.
We wouldn't go as far as to say that Smashing! is a party game but we do recommend playing Smashing! with a friend as it's a lot more enjoyable that way.
Smashing! has been tested on 4:3 and widescreen PAL televisions but not on NTSC yet so there may or may not be issues with that. If you do notice any problems with this release please email us at info@warpfish.co.uk
Coming Soon
Posted by John T on 06/11/2008
With just a week and two days to go till theTehSkeen's Wii Coding Competition deadline we thought it was time to reveal a few more images. These are all real-time rendered shots of remaining 2 locations from Smashing! We'll release more information as the deadline draws closer.
Enjoy!
Latest goings on
Posted by John T on 25/10/2008
Recent developments with Smashing include the completion of the room modelling and texturing. The third level has also been started. Menu systems and transitions are nearing completion and audio for the game is well under way.
Haven't we been busy!
Less than a month to go...
Posted by John T on 16/10/2008
More time was spent on lighting tonight though this time I was concentrating on creating a decent lightning effect. Trying to get material to be bleached white when hit by a specific light and not its diffuse colour is harder than you would think! Managed to get there in the end though, just remember it's all in the material not the light!
One month to go...
Posted by John T on 15/10/2008
Today was spent working on the lighting of the study scene using very low ambient light to create atmosphere. The final lighting effects will be mapped onto the final model when all the static objects have been finalised, textured and placed in the scene. I was also able to use a piece of smashing original art work by Spike Holmes of a creepy old geezer that will feature in the finished game. For more of Spikes work see anti-clone.
warpfish.co.uk
Posted by John T on 14/10/2008
Welcome to warpfish.co.uk the virtual ho pad of indie game developers warpfish. We've created this site to log our game development progress. We are currently developing a Wii Homebrew title to enter inTehSkeen's Wii Coding Competition that concludes on November 15th. We'll be releasing information, images, videos etc about our entry and probably complaining about various snags along the way.
I bet you can't wait!
